All Posts
Devlog1 June 2026

Devlog — The Starter Island, and What Comes After

A May recap from the studio. The Starter Island — where every new player will wake up — finally went from rough blockout to something that looks lived-in, and the first proper dungeon is in.

Devlog — The Starter Island, and What Comes After

May was a heavy build month. The Starter Island — the place every new player will wake up in — finally went from rough blockout to something that looks lived-in. The first proper dungeon went in alongside it. Here's where we got to.

The Starter Island

A fishing village tucked under the cliffs. A beachside pub looking out at distant windmills. A graveyard ringed in red maples that lights up with lanterns once night rolls in. The hunter-guild ruins overlooking the bay. Castle ruins on the horizon you'll eventually be making your way toward. And the outer bandit camp out in the wilds between the village and the rest of the world — palisade walls, watchfires, the works.

The starter-island graveyard at night, ringed in red maples and lit by lanterns

The first dungeon

A fortified bandit stronghold built into the rock. You cross under a banner-draped wooden gate, drop into the underdark, and work your way up into a vaulted hall stacked with bone, gold, and a very large dragon idol watching over the throne. Whatever cult is squatting in there, they aren't being subtle about it.

The dragon idol watching over the throne in the first dungeon

What's next

A UI revamp — character sheets, inventory, the HUD — is the work currently on the workbench. After that we're heading deeper into the bigger Starter Island v1 arc: new-player onboarding, the first guild questlines, professions, and the systems plumbing that ties them all together. More coming soon.

Join the Adventure

Be first to know about closed alpha access, devlog drops, and launch news. No spam — only the things that matter.

By subscribing you agree to our privacy policy. Unsubscribe any time.