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Devlog25 April 2026

Devlog — Horse Mount System Comes Together

We've had a horse mount system partially in place for a while, but this week it finally clicked into a working state — players can mount, ride, and dismount, with movement properly synced through the server.

Devlog — Horse Mount System Comes Together

We've had a horse mount system partially in place for a while, but this week it finally clicked into a working state — and we wanted to share where things are at.

What's working

Players can mount a horse, ride around the world, and dismount. The movement feeds through the server correctly, so this isn't just a client-side visual — the mount is a proper networked feature. The horse follows the player's movement inputs and the two stay in sync.

Player riding a horse through the world

What still needs work

A few things are on the polish list:

  • The horse floats slightly above the ground — a simple position adjustment to fix.
  • The animation after jumping while mounted needs tweaking.
  • There's no dedicated dismount button yet. For now, triggering a skill cast will clear the mount. We're thinking about adding a right-click-on-buff-icon interaction as a cleaner solution.
  • The character select screen doesn't yet correctly show the horse when a character is in a mounted state.
Horse mount in action

What's next

Animation polish is the next step — getting the riding cycle and transitions feeling right. We're also thinking about how mount speed and handling might tie into the broader skill and equipment systems down the line.

Furthermore, we will be looking for some new and more interesting movement mechanics, but more updates on that later!

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